index . rules . story . races . elements . apply

Forgot your password? Request a new password.



The Powers of your wolf is split up into two groups: Element and a subcategory called 'Abilities.' An Element is your wolf's class, and the Abilities assigned to that Element are the powers that your character is capable of performing. The abilities are explained just beneath the element.

Element:

Abilities and Explinations.


Psychic:
1: Can read thoughts only if touching the target.
2: Send thoughts to another (does not need to be touching).
3:Can send a forceful and painful wave or thread of thoughts that will cause a headache in the target and momentarily stun them.
Ghost:
1: Can see and speak with the dead.
2: Can manipulate and control carcasses of any decayed state (including bones).
3:Extremely sensative to movement - this could be a bad thing just as much as it could be a good thing (sudden movements especially).
Ice:
1: Can create snow and ice out of water or humid air.
2: Can produce a protective suite of iced armor, though it slows them down immensely.
3: Can also lower air temperatures - the more powerful a wolf, the colder the temperature can be.
4: Can also overall manipulate snow and ice - but all within proper reasoning.
Steel:
1: Can manipulate the very metals of the earth (this does not mean every little thing in the periodic table of elements. We mean the shiny stuff) to a reasonable extent.
2: Can draw metal from the earth to use for their purposes.
3: Can also turn their fur into metal - creating a sort of spike. This slows them down immensely, but it is an excellent defense (the spikes can be torn out, though, and that hurts more than normal fur).
Shadow:
1: Can meld with the shadows and reappear at MOST 100 meters away.
2: Can see in the dark (does not effect their normal vision).
3: Can temporarily paralyze a target as long as they're shadows are connected in some way (they can not make their shadow stretch out).
4: The Shadow of a character with the Shadow Element has a mind of its own and can become disconnected from its host (this does not mean that if a shadow runs away from its user and is touching another's shadow that you can paralyze them, you need to be touching A shadow that is touching your TARGET'S).
Light:
1: They have the overall ability to manipulate and control light (create glowing balls, light up dark areas ect.).
2: Can heal other wolves though it taxes their stamina greatly.
3: Can begin to shine bright enough to blind targets temporarily.
Rock:
1: Can Mold and Break stone in similar ways to ice and steel users.
2: Can cause tremors vary in magnitude according to their age.
3: Can also manipulate the stone around them.
Fire:
1: Can manipulate fire to a reasonable extent (ie. blowing fire is acceptable, causing a meteor to rain down from the sky is not).
2: Can withstand immense heats (no they can't go for a swim in the lava).
3: Can cause small amounts of lava to seep up through the ground.
Gravity:
1:Controls gravity to a reasonable extent.
2: Can make objects float.
3: Can increase or decrease gravity in a certain area.
4: Can also withstand immense pressures.
Lightning:
1: Can harness static electricity to make a protective barrier for a very short time.
2: Can control storms and lightning when already in the area.
3: Are also naturally quicker and faster than the other wolves.
Earth:
1: Have an enhanced sense of smell.
2: Can make plants grow or die (this can be used in attack).
3: Can also control plant movement.
Air:
1: Can levitate up and down only.
2: Can cause winds.
3: Can control the weather (you could imagine that a lightning user versus an air user would be a good fight if they try to control the same storm).
4: Can manipulate gasses (think about removing all oxygen from a certain area for a short time) to a reasonable extent.
Water:
1: Can manipulate water to a reasonable extent.
2: Can breath underwater.
3: Can create small tidal waves. (they can NOT manipulate ice or snow)
Poison:
1:They have acidic saliva glands that can burn or corrode things quickly but also only lasts for a short time.
2: Has toxic blood or breath that causes a high similar to being on LSD for a few minutes.
3: Can have barbs or sharp fur that injects poison and causes temporary sickness.